Society, sets forth three design goals for online
- Innovative: Go "beyond being there" to create
new ways of interacting, seeing others, and presenting
- Legible: Interfaces should provide meaning and
structure to the abstract online world.
- Beneficial: The interface design has a
profound effect on the user's experience and on the
evolution of online culture.
Landscapes shows how to create informative and
intuitive interfaces by analyzing and depicting social
Meaning delves deeper into the question what makes
a legible and intriguing depiction.
Mapping Networks explores ways of
depicting the network of relationships among people.
Our Evolving Social
Super-Networks asks what social structures are well
suited for today's mobile, information-centric world?
Conversations focuses on visualizing interactions
Boundaries examines the challenge of creating
boundaries online, where there are no walls and identity
Portraits explores how we can depict an individual
through data by and about him or her.
Identity looks at how we form impressions of each
Embodied Interactions explores the
design of new interaction interfaces.
Privacy and Public
Space discusses the control of personal data
and proposes designs to make the private/public distinction
Catalysts features projects that bring computer
mediated interaction into physical space.